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Specializing
in Modeling, Texturing and Layout and Lighting environments for
High End Video Games. Expert knowledge of Zbrush, 3DMax and many
Game Engines. Knowledge includes, Modelling and texturing, Shader
creation, Texture Creation and Level creation and Layout. Education
from classically and technically focused schools has taught me to
treat all my work with as much respect as any painting and never
forget design principles of making my work optimized and technically
perfect. Experience on production has given me great interpersonal
and management skills. A love for traditional art and a great respect
for technical perfection makes me an excellent fit into any production
pipeline and an ideal employee. Please e-mail any questions to alexgolebiowski@gmail.com
Overview
- Specializing
in Modeling, Texturing, Layout and Lighting Game Environments
- Creation
of High and Low poly meshes using Zbrush and 3DMax
- Level
Layout and creation in multiple game engines
- Shader
creation
- Character
modeling, unwrapping and texturing
- Skills
in traditional art including: Drawing, Painting, Design, and Architectural
Drawing
- Digital
painting skills
- Education
in traditional and Digital arts from Sheridan and Seneca College
- Production
Experience for multiple companies as Artist and Lead.
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